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721. Patch notes finalized - in Ships and Modules [original thread]
As it stands now, 1v1's essentially revolve around luck anyway, unless you happen to have premium intel on your opponent's ship and setup. You could be extremely skilled and still get beaten by a relatively new player just because your sehip & set...
- by Razor Jaxx - at 2005.04.03 17:59:00
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722. Balance Da Ravens?? - in Ships and Modules [original thread]
The point that is overlooked is the inherent ability of missiles to hit for MAX damage of ANY CHOSEN damage type. This is truly what makes a raven so powerful at close range; if you could tank vs. a damage type or two like vs most other races, the...
- by Razor Jaxx - at 2005.04.03 17:00:00
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723. Patch notes finalized - in Ships and Modules [original thread]
Don't get me wrong SS, I see your point, but there was no real skill involved with stacking several mods and cycle-jamming. Either you had enough mods stacked to jam your intended target, or you hadn't - certainty yes, skill no. Now certainty is r...
- by Razor Jaxx - at 2005.04.03 16:35:00
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724. Patch notes finalized - in Ships and Modules [original thread]
Character skills - how can you say that luck will supersede character skills, when until now, it was best to leave EW at lvl 1 so as to shorten cycle duration and be a more effective pulse-jammer, and there were no specialized EW skills? Now chara...
- by Razor Jaxx - at 2005.04.03 15:19:00
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725. Apoc for Lvl4 missions - in Ships and Modules [original thread]
Originally by: marioman Corp mate uses this setup for lvl 4s and laughs at even silence the informant lvl 4: high: 6 Modulated MegaPulse, 2 Arbalest Siege med: 1 tech 2 100mn AB, 3 cap recharger IIs Low: 2 Large Accos, 2 Dark Blood Kin ha...
- by Razor Jaxx - at 2005.04.03 00:47:00
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726. The upcoming Mission Changes, a request. - in Missions & Complexes [original thread]
Sorry, I meant less than what they SHOULD have gotten, not less than what people get working for high-sec agents.
- by Razor Jaxx - at 2005.04.03 00:41:00
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727. The upcoming Mission Changes, a request. - in Missions & Complexes [original thread]
As I understood it, quality will not change. What will change is that for the same level & quality, an agent based in a low-sec system will be more rewarding than one based in a high-sec system (i.e. risk = reward). I assume this will mean better ...
- by Razor Jaxx - at 2005.04.02 21:55:00
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728. Implant Corporations: by type - in Missions & Complexes [original thread]
Perc +4 from a Republic Fleet storyline mission (base reward)
- by Razor Jaxx - at 2005.04.02 19:02:00
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729. Apoc for Lvl4 missions - in Ships and Modules [original thread]
Hi : 6x Mega Pulse, 2x Siege (Malkuth with t2 Mega Pulse, Arbs with t1), adapt torps loadout to rats type. Pack Radio for range, Multi for dmg, UV for cap management. Med : Named AB, 3x Eutectic Lo : 2x Large Acco, 3x N-Type Hardeners (types accor...
- by Razor Jaxx - at 2005.04.02 17:05:00
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730. Anyone else having Storage agents giving out 50% kill missions? - in Missions & Complexes [original thread]
I've noticed a similar trend when I turned down a courier mission emanating from a mostly kill missions agent, only to see more and more courier missions popping up, until I finally had to give in and haul the **** garbage. It seems like the more...
- by Razor Jaxx - at 2005.04.02 16:09:00
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731. Hardest lvl 4 ? - in Missions & Complexes [original thread]
Edited by: Razor Jaxx on 02/04/2005 15:42:26 Angel Extravaganza the hardest by far. The bonus level has 5x type III sentries, 3x type II, 3x Cruise batteries, 3x Light batteries, in addition to 15+ frigs (including scramblers & webbers), 15+ c...
- by Razor Jaxx - at 2005.04.02 15:38:00
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732. My list of stuff that ruins pvp. - in EVE General Discussion [original thread]
Originally by: Riddari Without instajumps 0.0 will die. Not many people will fly their haulers to refinery station when there is not a single pilot within 20 jumps but a NPC battleship + escorts at every gate and the 15 jumps will take hi...
- by Razor Jaxx - at 2005.03.29 11:58:00
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733. My list of stuff that ruins pvp. - in EVE General Discussion [original thread]
Well-made points across the board, Digi. Much <3. 1. Missiles Fix Large Missiles vs Small Vessels. Turret ships have to fit specifically to hit small ships, be it by rigging small turrets, a slew of tracking devices, webbers, or w/e, why would...
- by Razor Jaxx - at 2005.03.29 11:42:00
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734. How to deal with Supreme Rogue Drone, infested Dominix - in EVE General Discussion [original thread]
If you chose the proper hardeners - one therm, two kin does the trick for me in drone levels - a single large rep will suffice to deal with a single supreme, provided that you've already dealt with the other smaller drones. What I usually do is p...
- by Razor Jaxx - at 2005.03.29 10:48:00
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735. Props to Logrus - in Corporation, Alliance and Organization Discussions [original thread]
That's hardly combat. That's rape.
- by Razor Jaxx - at 2005.03.20 14:18:00
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736. Ore thieves i can live with. Loot stealers must hang - in Crime and Punishment [original thread]
Having dealt personally with Menod, I'm feeling obliged to step up to the plate and vouch for him. On every occasion that I've had to return mission-critical items to my agent, Menod kindly collected those items and put them in a can at my dispos...
- by Razor Jaxx - at 2005.03.19 10:31:00
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737. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
Edited by: Razor Jaxx on 19/03/2005 09:59:46 Originally by: Vasq Originally by: TomB ECM Target Jammers Target Jamming: Each module will act as an individual, using the attack strength as a possibility of jamming any kind...
- by Razor Jaxx - at 2005.03.19 09:56:00
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738. L4 missions, inflation, Missiles, and the Raven - in EVE General Discussion [original thread]
Regardless of the Raven's lvl4 missions success, missiles DO need to get look at, especially where large missiles (cruises, torps) hit small vessels with full efficiency. This IS the reason why the Raven is so popular for lvl4 missions - it has 6 ...
- by Razor Jaxx - at 2005.03.19 08:48:00
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739. Don't pop high end ore in 0.0 ? - in EVE General Discussion [original thread]
The no-pop rule has nothing to do with fear of seeing one ore being replaced by another (less valuable) one. The reason is, roids respawn not at an absolute rate, but at a relative (%) one. So say for instance your roid is respawning at 50% / day...
- by Razor Jaxx - at 2005.03.19 08:15:00
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740. How Alliances Should Defend Their Empire Operations - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Trooper B99 Originally by: Al Haquis Thanks Trooper, I was under the impression that there where "non" factory or clone facilitys in Xetic space. Yeah, not many though they do have them. 32 factory slots ( i thin...
- by Razor Jaxx - at 2005.03.18 15:37:00
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